A library of research-backed design references

UX Guidelines

A growing collection of practical, evidence-based references on how interfaces actually behave — and how people actually use them. Built for designers, researchers, and engineers who care about getting it right.

Reading & Attention
Visual Design
Heuristics & Principles
Cognitive Laws

Conway's Law

Any organization that designs a system produces a design that copies the org chart. Predicting product seams from team shape — and the inverse Conway maneuver.

+ AI era Read

Fitts's Law

Big and close. Paul Fitts's 1954 law governs every button, link, and tappable region — and why edges, corners, and the Mac menu bar feel so fast.

10 applications Read

Fogg Behavior Model

B = MAP. A behavior happens when Motivation, Ability, and a Prompt converge — the model behind behavior design, persuasive tech, and Tiny Habits.

+ AI era Read

Gall's Law

Complex systems that work evolved from simple systems that worked. John Gall's 1975 rule for why the grand from-scratch design rarely ships.

+ AI era Read

Goodhart's Law

When a measure becomes a target, it ceases to be a good measure. The rule behind every gamed KPI — and a warning about training metrics.

+ AI era Read

Hick's Law

More choices = longer decisions. The 1952 law that governs every menu, every settings panel, and every product page — and the techniques that work around it.

10 applications Read

Hofstadter's Law

It always takes longer than you expect, even when you account for this law. The self-referential rule behind every missed estimate and every 99% progress bar.

+ AI era Read

Hook Model

Nir Eyal's four-step loop — Trigger, Action, Variable Reward, Investment — behind every habit-forming product, plus where it tips into manipulation.

+ AI era Read

Jakob's Law

Users spend most of their time on other sites, so they expect yours to work the same way — and a look at how AI is rewriting those conventions.

+ AI era Read

Miller's Law

About seven things, plus or minus two. Miller's 1956 study put a number on working memory — and chunking, the trick around it that quietly shapes every well-designed interface.

+ AI era Read

Paradox of Choice

When more options means fewer decisions. Schwartz's Paradox of Choice, Iyengar's jam study, and the techniques for getting users past decision paralysis.

10 patterns Read

Pareto Principle

The 80/20 rule. Most of the effect comes from a small fraction of the causes — in users, in features, in support tickets, in code. Knowing which 20% is the whole game.

+ AI era Read

Postel's Law

"Be conservative in what you send, liberal in what you accept." The robustness principle from RFC 760 — and the rule behind every forgiving form field on the web.

+ AI era Read

Power Law of Practice

Time to perform a task drops as a power of repetitions. Snoddy 1926 / Newell & Rosenbloom 1981 — and the curve onboarding, shortcuts, and AI all shift.

+ AI era Read

Tesler's Law

The Law of Conservation of Complexity — every system has an irreducible complexity that can only be moved between the user and the system, never removed.

+ AI era Read

Weber-Fechner Law

The smallest noticeable change scales with the original. Weber 1834 / Fechner 1860 — the law behind type scales, contrast ratios, pricing, and notification fatigue.

+ AI era Read

Yerkes-Dodson Law

Performance rises with arousal — to a point — then falls. The 1908 inverted-U curve behind flow, overwhelm, and why calm UI is right for complex tasks.

+ AI era Read