A library of research-backed design references

UX Guidelines

A growing collection of practical, evidence-based references on how interfaces actually behave — and how people actually use them. Built for designers, researchers, and engineers who care about getting it right.

01

Eye-Scanning Patterns

Seven reading behaviors documented across decades of eye-tracking research — F, Z, Marking, Spotted, Layer-Cake, Bypassing, and Commitment.

7 patterns Read
02

Data Visualization

Ten common chart types — bar, line, area, pie, scatter, histogram, heatmap, treemap, box plot, sankey — and when to reach for each.

10 chart types Read
03

Nielsen's 10 Heuristics

Jakob Nielsen's classic usability principles — visibility of system status, match between system and real world, error prevention — with modern examples for each.

10 principles Read
04

Grid & Hierarchy

The invisible scaffolding underneath every well-resolved interface — 12-col grids, baseline rhythm, golden ratio, and the techniques that direct attention.

10 systems Read
05

Gestalt Principles

How the mind automatically groups what it sees — proximity, similarity, closure, common region, and the other rules of perception that shape every layout.

GROUP A GROUP B GROUP C
10 principles Read
06

Fitts's Law

Big and close. Paul Fitts's 1954 law governs every button, link, and tappable region — and why edges, corners, and the Mac menu bar feel so fast.

Tap
10 applications Read